[Primes - When Flesh meets Metal]
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[Primes - When Flesh meets Metal]
Primes
Analytical, logical, intelligent and at times emotionally distant, Primes show the chilling loss of humanity that occurs from the blending of machines from beyond with the flesh of men.
Physical Description
Primes are as varying in appearance as humans once were. The one thing that links the race together is the machines blended into their forms. Eyes replaced with clockwork, cables in place of musculature, moving parts instead of bones or entire artificial limbs are common signs of the unnatural heritage and "improvements" of the Primes.
Relations
Alignment and Religion
Primes, being forged from logic and trained thought, almost always have Blue as their Primary Color and almost never have Red or Green as part of their color makeup.
Adventurers
Prime adventurers are those who find something missing in their lives but can't clarify or define it through logic or thought alone. As a result they take to the road, trying to fill this missing hole inside of their minds and souls.
Racial Statistics
+2 Constitution, +2 Intelligence, -2 Charisma: Primes are very intelligent and durable but are emotionally cold and distant by the standards of others.
Medium: Primes are Medium creatures and have no bonuses or penalties due to their size.
Half-Construct: Primes receive a +2 racial bonus on saves against disease, mind-affecting effects, poison, exhaustion and fatigue. Primes do not breathe, eat or sleep but can not be raised or resurrected.
Normal Speed: Primes have a base land speed of 30 feet.
Adaptability: Primes receive Skill Focus as a bonus feat at 1st level.
Bonus Feat: Primes select one extra feat at 1st level.
Illusion Resistance: Primes receive a +2 racial bonus on saving throws made against Illusion spells and effects.
Intellectual Training: Primes, at character creation, may select any three skills. Once made, this decision can not be changed. They are treated as having the Skill Focus feat for the selected skill.
Skilled: Primes receive one extra skill point at 1st level and every level thereafter.
Stoic: Primes receive a +4 racial bonus on saving throws made against any spell that illicit or controls emotions (such as the Fear or Rage spells).
Sure Footing: Primes receive a +1 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Re: [Primes - When Flesh meets Metal]
Vital Statistics
Adulthood: 10 years
Middle Age: 70 years
Old Age: 106 years
Venerable: 140 years
Maximum Age: 140+4d20 years
Base Height (Male): 4' 10''
Base Height (Male): 150 lbs
Base Weight (Female): 4' 5''
Base Weight (Female): 105 lbs
Modifier: 2d10
Weight Multiplier: x8
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